"Love is just a chemical. We give it meaning by choice."
Eleanor Lamb is the daughter of Sofia Lamb, and is a previous Little Sister. Roughly ten years after the 1958 New Year's Eve Riots she contacts Subject Delta. Eleanor still remembers Delta after ten years and knows he is searching for her. Throughout the course of the game, she will leave him gifts and messages written on the walls of the city. In the story of BioShock 2, her behavior is highly influenced by Delta's actions towards the Little Sisters and NPCs.
Eleanor was raised by her mother, Sofia, in isolation from the other children of Rapture. Sofia lectured her daughter on philosophy and psychology, hoping to raise her to uphold her own altruistic ideals. As a young girl Eleanor was highly intelligent, and taught herself how to take apart and reconstruct electronics. However, she disobeyed her mother on numerous occasions, sneaking out to see other kids, and disabling the security systems her mother installed. At first Eleanor was stand-offish towards the other children, whimsically referring to them as "dog-eaters" since her mother told her they were "raised on a diet of dog-eat-dog." During one of Eleanor's frequent escapes she met a boy named Amir and got into a fight with him, making his nose bleed in the process, but eventually became his friend. In a later Audio Diary, Eleanor mentions that she had a childhood crush on him.
In her bid for freedom and escape to the surface, Eleanor instigated the events of BioShock 2 by using the new Little Sisters to resurrect Subject Delta, more than ten years after his original death. Due to the powerful and potentially lethal bond they share, Delta is forced to journey through Rapture and seek his former Little Sister. Eleanor aids him whenever she can by leaving him gifts and messages from the Little Sisters, and she tries to hide her contact with him from her mother. Eleanor observes the way Delta interacts with the Little Sisters, choosing to save them or kill them, and the way he gives mercy or vengeance to the people he meets. Delta then begins to learn more about himself and Eleanor as he goes through Pauper's Drop, Siren Alley, and Dionysus Park. However, during this time her mother is not deceived, and she begins to accelerate Eleanor's treatments as Delta draws nearer.
Eventually Delta arrives in Persephone to find Eleanor imprisoned in a quarantine chamber. Eleanor is in a deep sleep as he approaches, but as he tries to enter the chamber Sofia smothers Eleanor with a pillow, stopping her heart long enough to sever the pair bond and put Delta in a coma. Eleanor recovers and tries to salvage her connection with Delta, sending him a Little Sister to control and helping him escape from his bindings. Eleanor gets him to bring her an incomplete Big Sister suit for her to wear so they can escape together. Eleanor then joins Delta to fight against the remnants of the Rapture Family in Persephone to reach Augustus Sinclair's escape pod to the surface.
When she fights Eleanor uses the Big Sister powers that she has accumulated from all the ADAM she absorbed over the years. The player's choice of whether to harvest or save Little Sisters affects Eleanor's personality in her battles. If Delta saved all Little Sisters then her personality will be good. If Delta harvested one or more Little Sisters her personality will be bad.
The explosion charges rigged by Lamb's followers cause the chamber holding the lifeboat to fill with water. Thinking quickly, Eleanor forms a plan to use the other Little Sister's to help her boil off the water. Depending on the player's choice to either harvest or save the Little Sisters throughout the game Eleanor will either use the Little Sisters completely, draining them of their energy and killing them in the process, or be gentler with them, eventually bringing them with her into the escape pod and saving them.
Powers And AbilitiesEdit
After years of gene therapy and perfected versions of the large-dose ADAM treatments that turned Gil Alexander into a colossal amphibian, Eleanor is gifted with the abilities of dozens of people and Splicers, with seemingly none of the usual negative side-effects. Powers she is capable of include:
- Telekinesis powerful enough to move live Splicers through the air.
- Superhuman Strength and Agility rivalling that of a legitimate Big Sister.
- Pyrokinesis in the form of explosive, ranged fireballs launched from her hands.
- Teleportation in a much cleaner form of the Houdini Splicers' signature ability, causing a bright purple glow when used.
- Compounded Intellect from many other citizens of Rapture, including their memories, skills and "essence".
- Little Sister Possession, allowing her to remotely enter the minds of Little Sisters and use them to perform various tasks. She is also able to temporarily endow others with this power through a special Plasmid.
- Extrasensory Perception. In addition to her deep-seated psychic bond with Subject Delta, Eleanor seems to have a "sixth sense" for danger, and she will instinctively attack any enemy as soon as they spot her or Delta during combat.
Role in UltimaEdit
It's unknown yet what happen to her after the game event, some hint, she may move around the world searching for the little girls that somehow escape from rapture and uncover some link which connected to the Orgs's splice technology.